The True Cost of Divekick
7/16/2012 11:26 am - FreeSuper comments
In this thread, Mike Z lays out how much Divekick should cost.
Now, I wish Keits and his team the best, but they must've totally got the wrong advice from the wrong people! The current XNA-based (prototype) game might need a lot of tuning up and refining under the hood, but there's no reason they couldn't use Monogame to port it to pretty much every platform they're interested in delivering their game to. Personally, I don't think there's much of a demand for Divekick to approach the interest of even Skullgirls! Most of the people who've played it at various tourneys were satisfied with the "clumsy" prototype as it currently exists, and thought from how the Kickstarter was worded originally that they would be funding the polishing & release of that version. Instead, they wrote their Kickstarter proposal deceptively, and when they did reveal that they actually intended to build the game all over again from scratch we...
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Now, I wish Keits and his team the best, but they must've totally got the wrong advice from the wrong people! The current XNA-based (prototype) game might need a lot of tuning up and refining under the hood, but there's no reason they couldn't use Monogame to port it to pretty much every platform they're interested in delivering their game to. Personally, I don't think there's much of a demand for Divekick to approach the interest of even Skullgirls! Most of the people who've played it at various tourneys were satisfied with the "clumsy" prototype as it currently exists, and thought from how the Kickstarter was worded originally that they would be funding the polishing & release of that version. Instead, they wrote their Kickstarter proposal deceptively, and when they did reveal that they actually intended to build the game all over again from scratch we...
Click here to Continue Reading

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